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interactive sound environments

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randomising soundfile playing February 4, 2020 teaching & interactive sound environments Martin Parker Rationale Here’s the introduction solving the first person controller problem Adapting In a large open space by James Tenney for Unity Game Engine January 29, 2020 teaching & interactive sound environments Faust2UnityTutorial Adapting In a large open space by James Tenney for Unity Game Engine Rationale Challenge 1 - work out the pitch schema